I started Life is Strange (PS4) this week, the game hadn’t really caught my attention until a few weeks back, and even then it didn’t seem like the type of game which would appeal to me. Turns out I was very wrong, usually I don’t play episodic games, and I don’t care much for adventure games either but the fact that this came packaged up neatly as all episodes on a disk really helped me get over my misgivings and my feelings on adventure games are changing as I realise a lot of the games I love take tropes from them. Anyway back to the actual game without going into too much detail, you control an 18 year old girl who goes to boarding school and flies fairly under the radar in terms of social groups. Max (the girl you play as) is a really refreshing character, in that she doesn’t fall into the stereotype girl sent away to boarding school bracket. She has a strong relationship with her family, cares for her friends and is generally a pretty cool girl. Interactions with other characters are the players choice and they tend to not be to grey in terms of a good or bad answer, for example after inflicting some revenge on a bully your given the opportunity to either pick on her or console her. Moments like this will also effect your game in some way (highlighted by a butterfly on screen) actions and choices seem to be very important. At the end of the first episode I was given a list of the actions which will effect my game going forward and thats a great touch, although with one of these things, seeing it on a list made me regret my choice. The other mechanic which is unique is Max’s superpower of sorts, being able to reverse time. Introduced early on it means that you can manipulate time to rethink your actions, the tutorial for this mechanic is great at showing you how the power can work. Personally I’m avoiding using it too much to reverse my choices, but its fantastic to use it to stop a girl having toilet roll thrown at her or whatever. The soundtrack is lovely, and I’ll got into the look of it the more I play, its sudo-realism suits the themes of the game. Above all of this the story is the most impressive thing about the game, and I don’t really want to go too much into it without saying so far its avoided most of the cliches I associate with teen dramas and there is a big mystery looming over everything which I can’t wait to unravel.
I also started The Legend of Zelda: A Link Between Worlds (3DS). I never really got into A Link to the Past or any of the top down Zelda games, I played a big chunk of The Phantom Hourglass but wasn’t feeling it at all. So I started this game with some reservations, again these where blown away almost instantly. Its really accessible from the start, the new mechanic of being able to become a drawing of Link to be able to merge into walls is great, I love the little touch of the music becoming more diluted when your in this 2D look. The dungeons are really well balanced for a portable console, I’m three dungeons in, and each one so far has been easy to drop out of and save then jump back into later in the day. It looks a lot better than in the screenshots and videos i’d seen, due at times to some great use of 3D and the world is just big enough to wander across quickly while at the same time feeling varied, and thats without any nostalgia for A Link to the Past. The new trick of being able to rent all the items from really early on makes the game feel more open, certainly to which dungeon to approach first of all but the combination of these items to other things given to you in the story (usual Zelda fare, flippers and bracelets) means there is a structure to the game which feels more familiar. I’m really enjoying it so far, I always know where I am with a Zelda game but this time a lot feels fresher about it.