Tuesday, 9 June 2015

Earthbound and Dune 09.06.15

I’d played and completed Super Mario 3D World (Wii U) long before playing Super Mario 3D Land (3DS) and that was rather unfortunate, 3D Land is a fantastic game, its taken me a couple of weeks to get through the first loop of gameplay, the levels are far tighter than the Wii U sequel and with that comes more exact platforming which makes it a harder game, certainly not too hard though. The best levels are the ones which play with height and it’s here that it really shines, I’ve not got much more to say on the game apart from the final showdown with Bowser is a great entry to the many fights I’ve had with him over the past 20 or so years.
Most of my time over the past few weeks though has been on a couple of new releases, first offThe Witcher 3: Wild Hunt (PS4) a game which seems universally loved, and it was this praise that tipped me over the edge to buying it. Personally though so far i’ve found the game too deep an RPG with too much to do, I simply don’t have the time to get into it, which is a shame because in places its hard not to be blown away by the scope of the game both in look and storytelling. I made the mistake of trying to blast through the central storyline first of all (without reading the scores of text which do highlight what level you should be before attempting them) and quickly found myself stuck in a cave fighting an enemy I had no chance of beating, so I made the bleak choice of reverting back to a much earlier save. So now i’ve exclusively taken on lesser quests, searching for carts and ghosts by wells. I can see so much in it which is fantastic, at the moment though the scope of the game is just to vast for what I’m looking for now. I’ll certainly give it more time at some point though. 
The Witcher may have been a victim of the other new release which i’ve got into though Splatoon (Wii U) which is the perfect game to play in short bursts. Balancing the actual matches perfectly in terms of duration so the back and forth nature of it doesn’t become tedious. The balancing of the weapons is another area where this game shines, I can see the benefit of the paint brushes and rollers but cant get to grips with them so its pleasing to see they aren’t overpowered, my tactic is to go in with one of the heavier guns as far into enemy territory, then on my inevitable death and return focus on making sure my own area stays inked in my own colour, its a tactic that seems to work more often than not. It’s so pleasing to play a game (online too) where I don’t feel underpowered or i’m getting a tirade of abuse from other players, I might be a minority but I love the absence of voice chat, in a game so tied to visual communication its not important. On top of all this it has a pretty robust single player campaign which introduces (so far at least) neat mechanics not employed in the multiplayer. Multiplayer is where this game will hopefully continue to develop though, and Nintendo have been pretty good at releasing a few treats early on to beef up the slim content with its release, an interesting approach at keeping the user base returning at interested in the game. Long may people keep coming back too as I really like this game. 

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