Thursday, 6 August 2015

Earthbound and Dune 06.08.15

Not much to talk about this week, life got in the way of playing anything. I did download and play the first section of Limbo (PS4) so probably like an hours gameplay. Its interesting (to me anyway) how much of the game came back to me, i’d completed it about 4 years ago and not picked it up since. I only died twice in the opening bit, and both times due to attempting to rush through it. Thats not a vindication of how good I am at playing games, rather that the game is designed so well its incredibly memorable. Killing the spider and subsequently using his body as tool seemed more gross and cruel when I was finding the game much easier. Not much more to say about it, still looks and sounds fantastic but the timeless look of it shouldn’t age really. I’ll probably leave it at that, I remember some of the more physics based magnet sections becoming irritating later on and a little too fiddly for me. Fantastic game all the same.

I also played Lara Croft and the Temple of Osiris (PS4), a top down duel stick shooter. Due to my limited time with Tomb Raider games since the first one the two hours I put in is the most fun I’ve had with the series from the most time put in. I ignored pretty much any story I was presented with, so was a little confused when a brief cutscene showed the protagonist with another dude and two Egyptian throwbacks, it wasn’t slow to place me in the action, fighting skeletons and giant beetles (i’m assuming mummies will make an appearance at some point). Puzzles so far have been limited to blowing stuff up and pushing rocks about, but that allowed the tighter elements of the gameplay to shine, such as avoiding rolling spiky balls and ascending walls. On my way there was a tremendous sort of boss fight with a giant crocodile monster, aided by his fantastic character design and a more underwhelming fight against some golden god chap who just followed me around as I dropped bombs for him to walk into. Puzzles and enemy count ramped up in difficulty pleasingly as I was playing, sometimes involving raising platforms with a magical staff, another shoulder button on the controller is mapped to lighting lamps, the purpose of this so far has been similar to shooting countless vases (collecting gems) also dotted around the levels are other trinkets, some applying more RPG elements to my character such as more damage or strength. The only downside to this fairly mindless game has been a confusing hub world which didn’t guide me to the next level as much as I would have liked, but this hasn’t been helped by me tapping through the cutscenes. The idea of this game existing alongside the grittier titles from the series (however preposterous it seems) I like, especially as it harkens back to the time when Lara Croft fought dinosaurs. 


Thats about it, I’m intending to get through Mario & Luigi: Bowser’s Inside Story (DS) whilst on holiday next week, i’ll see how that goes.

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