Not played much new stuff this week, may be because I'm now trying to assemble a top 10 of sorts for what i've played this year and don't want anything else sneaking on. Basically I've played a good few hours of Fallout 4 (PS4) I struggle with balancing this game between running through the main story (which seems quite direct) and then taking up other quests on the side. It could be because of the seeming urgency of my main objective, which admittedly is made a little less urgent by a early(ish) revelation. I got as far as taking out an early antagonist and the subsequent journey to the small town of Goodneighbor and had a feeling that I was rushing through the story too quickly. So I set about helping the Brotherhood of Steel with a few of they're tasks (generally fetching bits of technology for them) but after a few hours of this I started to get the feeling that I wasn't that keen on them as a bunch of people, and that perhaps I was aligning myself with the wrong group. The people of Goodneighbor seemed a lot more interesting, and they're was a couple of lines of dialogue in that town that suggested that if I continue to cosy up with the Brotherhood of Steel then I'd not be as welcome in the town. This balancing act is what stands this game apart for me, the weaponry and monetary rewards I'm getting from working with the kind've religious military side of the fallout world are great and it may just be the way I'm playing but the missions they send me on seem fairly easy in comparison to what i'm getting. My next steps in the game will be to try out missions for a few more factions though as the Brotherhood are quite an ernest crowd. It's great how the world gives you snippets of what went on before the bombs fell all the time too. I stumbled across a lavish bar in the top floor of a building, where all the guests where skeletons slumped in they're chairs, the left overs to collect were slim pickings, just bottles of poisoned wine. After rooting about for a bit I left with not much else but the question of where they killed or did they kill themselves or was it something else entirely. I might just be overthinking it all!
Mechanically I've finally got to grips with the more convoluted levelling up system, where you assign points to perks rather than being given them at set points. Once I got my head round it its a much more easy path to follow. I put points into intelligence so I could get the gun nut perk, allowing me to customise my weapons (although so far weapons i'm finding in the wasteland seem more useful than anything I'm making). I then aimed for the auqaboy perk (which gives more resistance to radiation when swimming) which meant putting more into endurance. Seeing the steps you need to take to get certain things is more logical, it just meant I had to go high on luck early on to get the mysterious stranger perk.
Thanksgiving came to Pipswich in Animal Crossing: New Leaf (3DS) or at least the Animal Crossing version of it. This involved chasing down ingredients for a turkey with a cooking pot in the middle of my town, all simple stuff. Carp, mushrooms and an apple. Then the realisation that apples don't grow on the trees in my town, so spent time gathering ingredients for the other residents of my town, still easy things, a dace for Leonardo and a horse mackerel for Roscoe, but time consuming. They'd often then trade for things i've got an abundance of, cherries. Or things that were useless to me, vinegar. Everyone in the village had the same tip too, if you need honey then use a bees nest, punishing me for building an oil drilling operation in the centre of town. Finally Graham, the ever dependable nerd hamster, traded a tall mushroom for an apple, which I took to the turkey and he swapped me all my ingredients for a fruit basket. All l can say is that they all better put more effort in for christmas.
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