Streetfighter V (PS4) came back onto my radar when it released its story mode a couple of weeks back. It was a chance to play a game which I had enjoyed the feel of quite a bit, with more purpose. The story itself is fairly silly stuff, giant mechanical moons crashing into the earth and a god demon thing which wants to eat fighters. I'm not too up on my Streetfighter lore and don't know where this all sits in the greater timeline but saying this I found it all satisfying, despite the fact it retains the single round fights of the underwhelming character stories included in the original release. At the start of the 3 hours or so it took me to get through it was simple stuff and while I wasn't having to retry fights until the last three or four in the game the challenge did have a subtile gradient to it. Also by forcing me to play as a variety of fighters throughout some fights were harder purely because I didn't know the characters moveset, any time I controlled M.Bison for example was not a good time. I really liked how it introduced either characters to be released as DLC or named background characters to mix things up a bit. Certainly with the limited roster of 20 characters at the moment it needed this to make the story seem a bit bigger the only complaint about this is that the Dolls soon became like Fire Emblem characters in Smash Bros, there were a few too many of them. It's finale was cool and over the top but for me it needed a hint of a returning character in the league of E Honda or Blanka, again though i'm not too up on the world of these characters and a few of the surprises fell short on me simply because I didn't recognise who was being introduced. All in all it was a fun couple of hours, encouraging me to play a few online matches after it was all over, I really like the new feature of rematches with your opponent which has been added since I last played. Everything added recently has made it seem closer to a full game, its a shame it wasn't there at release!
As well as this I played a bit of Furi (PS4) I say a bit, I played a few hours, but didn't get very far, mostly due to my incompetence at games like this. Guided by a rabbit through a series of boss fights as you sort've break out of jail is the basic premise of the game. The boss fights themselves have played out so far as a combination of duel stick shooting sections followed by hand to hand combat which is more timing based (and theres a handy health refresh for a successful parry) the neat thing, which has kept me playing despite how bad I am at it is that there is a three attempt system to each fight which is refreshed when you knock off a full bar of your opponents health. Meaning that there is ample time for me to get used to the waves of attacks thrown at me. It feels very much like a boss fight from Bloodborne to me, which is an impressive scope to aim for from an indie game. It all looks very stylish and the voice acting is strong so far. I'm certainly enjoying it more than I thought I would initially and despite how terrible I am at it!
Pocket Card Jockey (3DS) continues to sap away most of my time, I've now got a stable of horses with variable success on the track. I bred a horse, Tinopener, who wasn't as good as I was hoping, very quick but then I realised the speed of your horse effects the amount of time you have to play solitaire, so a quick horse isn't necessarily a good thing. I then took another ride, Paul Ross, who wasn't great but I've been working purely on levelling him up, not too bothered about winning the initial races, instead getting the little horseshoes and lightbulbs to make him a high level horse with lots of skills, time will tell. The game is a dark path of simulation and cards which continues to be the most fun I'm having with video games at the moment.
No comments:
Post a Comment