Tuesday 30 August 2016

Earthbound and Dune 31.08.16

No Mans Sky (PS4) is a game which scale is inconceivably large to me. Beyond the concept of quintillions of planets the scale of the planets themselves is spectacular. Early on I set about walking from my spaceship and wandered for a good hour or so, I then found myself and hours walk to return to my ship, its hard to tell how far I could of walked by the distance on the planet alone seemed vast. The feeling I get whenever I play it is that i'm an insignificant blip, alone in the galaxy, before the game was released I expected that I would encounter worlds and creatures discovered by other players (and given humorous names no doubt) but this hasn't happened once for me, the places I'm visiting and sometimes bizarre creatures i'm seeing I can only assume will be exclusive to my game. This concept of scale and loneliness is at the same time everything I like and dislike about the game. I love the idea of being insignificant in a massive environment but would also like the chance to say to other players "here's a cool planet or creature I've seen check it out" I don't need to have them drop into my game, but some sort of coordinates or map would just make the countless hours i'm spending renaming flowers more worthwhile. The other problem with the game, is that just below the massive galaxy of worlds unrivalled by any game i've ever played is the fact its still a video game and in concept a lot like a lot of other games. The nature of it being a game, and to become playable through the formulas that create it is that every planet needs the right amount of resources to get off it. So every planet I've visited, while atheistically sometimes drastically different has been the same. I completely understand the reasoning for this, if it had been a game where I could conceivably land on a desolate planet with little or no chance of escape it would break and probably end my game. I'm sure I'm not in the majority but I wouldn't mind being completely stranded, if there was some sort of risk system where I was told the chances of landing on a planet and getting off it I'd be cool with that. Instead I know whatever planet I land on they'll be enough carbon, plutonium or whatever I need to get off it. 

Whats exciting about the game though is the feeling of discovery, the planet I started on was perfectly crazy, in fact the first thing I saw was a stupid T Rex looking creature sat by a tree inanimate and glum, I snuck by him looking for resources there was little point as by some quirk of the game he'd become moulded into the environment. The rest of the planet was teaming with life, all kinds of weird animals darting about the place mocking the giant beast stuck in a rock looking at a tree. The next few planets I visited had little or no life at all, I questioned if I should have left that first planet at all. Eventually I found a planet almost completely covered in oceans, with small rock formations every once in a while just big enough to land my ship, this planet was also filled with crazed robot police ready to attack me whenever I attempted to gather resources, or as I found out defended myself from ravenous fish that filled the sea. This planet was harsh and unforgiving but also filled with jewels which are worth a high price when trading, gathering these was an arduous task, involving diving to the bottom of the ocean, fighting off attacking fish, picking up as many of the jewels that my limited storage would allow then hightailing it back to my ship with the mad robot police gunning me down. These are the worlds where the game shines, too often is the planet I land on either baron of any interest or just a variation on colour from another i've visited. 

Space flight itself feels more like a loading screen between planets rather than a tuned element of the game. In that I never felt too far from a planet and could easily ramp up the speed of my ship to get to far off world with a tap of a button(s). It never really delivers on the idea of piloting a ship between worlds, although I guess the mechanic of piloting a spaceship through an endless void is a hard thing to make interesting. When combat is initiated in space (guaranteed to happen when I've got any valuable cargo) its more of a grind than something I enjoy, and the risks of loosing are non existent as I just return to the point of my death to gather my lost cargo. 

The story in the game is all fairly basic stuff so far (i'm not rushing through it though so maybe more will happen) and the species of characters have interacted with to trade and converse are interesting, the learning of languages through exploration is a neat mechanic. 

After saying quite a bit of negative stuff about the game I actually like it much more than I thought I would, I was convinced it wouldn't live up to the sheer scale of game that was muted in all the publicity. It's hard not to look in wonder at massive planets which sprawl on for miles and would take countless hours to traverse. Assuming that the game is updated as the months go by as promised I'll be really interested to see where it ends up, it's got a lot going for it.

Monday 22 August 2016

Earthbound and Dune 22.08.16

I've been really slack updating over the last couple of weeks, being weighed down by a new baby and a balmy summer but it's not stopped me playing some games. 

First up I finished Uncharted 4 (PS4) it wasn't the longest of games, but it still felt a bit drawn out toward the end and the final boss fight was needlessly frustrating, more so because the antagonist was such a dick throughout the game I wanted better playing way to finally take him down. At its best though it was a pretty much unparalleled experience, amazing to look at and the mechanics worked really smoothly, jumping of ledges or balconies during gunfights and shooting enemies never got boring (it became a lot more fun once I turned on auto-aiming). Some of the puzzles were really neat and involved me taking pictures with my phone to work them out, they weren't the most taxing but made me feel cleaver for a brief period of time. I don't feel the urge to play any of the other games, I'm not too sure whether it would be too much and taking away some of the cool stuff added in this game may limit them a bit. That's nothing against the game, in time it took me to complete it I really enjoyed what I played and special mention to Sully who is one of the coolest characters I've come across in video games in a long time.

I also got through Abzu (PS4) in a sitting. A peaceful game which looks and feels a lot like the fantastic Journey, helped by the fact it's some of the same team who made that game. It's a diving game, but shorn of pretty much any simulation, air is infinite and the areas of the ocean explored, while spectacular, are pretty condensed packages. The graceful way the game has been compacted into a short experience though is not to its detriment, I always had an idea where I was going but would hold back to watch sometimes hundreds of fish milling about in an amazing eco system. That was the wonder of this experience for me, along with a couple of set pieces involving whales it is an awesome game to look at. Controlling the character felt really intuitive and fun the only negative thing I could say about the game is that it didn't have the emotional impact on me that I think it was going for, the narrative in the game seemed  pretty abstract so when it got to the closing chapters I was a bit lost to what was going on. This is probably because the little world the game creates is so easy to get distracted by.