Monday 31 October 2016

Wednesday 19 October 2016

Earthbound and Dune 19.10.16

I wanted to love Hitman (PS4), so much so that I forgot to ask the question is it the sort of game I like or am good at? The answer is a resounding no. I admire all the parts that construct the game, its simply amazing how many characters are walking about doing they're set routine and the choice of approach to the two missions I've attempted are overwhelming. I knew I was struggling though in the training mission, even being told what to do I just didn't have the patience to get the most out of it. In a rather clumsy fashion I found myself in a room alone with my target, shot him and ran away and while I achieved my goals I felt I was missing out. This feeling only got worse when I took on the next full training mission, this time I disguised myself as a mechanic, found myself sort of alone with my target, strangled him and then ran away, but my fleeing this time involved shuffling along a lot of windows. Now I was a certified Hitman through my ineptitude at killing people or rather my ability to kill people and then run away I got to the part which has stumped me, killing two targets in a place packed with guards and people. There are parts I really like to the Paris mission, I spent way too long tailing a model to disguise myself as him and I've poisoned a lot of Sushi hoping that it will find its way to one of my targets, the problem remains though that I'm not good at the game. I've got as far as finding myself in the same room as one of the people i'm meant to kill but also with a bunch of eagle eyed security, ready to shoot me the second I put some rat poison in a Champagne glass. I can see that the game requires a lot of patience and tailing people, working out the perfect time to strike but thats not for me and while I like the premise I just can't get into the game. 

By some weird premonition or coincidence I played a bit of Rampage (PS2) which led me to playing Rampage World Tour (N64) both fun games, I can see the uproar about the N64 game now, for a couple of quid off eBay it's fun, if I'd invested £40-50 back when it was released I'm not too sure how I would have felt. The weird thing is though that playing both of these games was a great introduction to 100ft Robot Golf (PS4) a game which is the perfect balance of stupidity and gameplay. It knows the joke, but isn't so involved in it to forget that it needs to feel good to play at the same time. The idea is that in a giant mech you play golf, the advantages of this is that you can smash up or shoot or throw hoverboards at obstacles in your way, which can vary from asteroids to buildings or whales. Beyond that it adds some interesting ideas to a golf game, you have to physically run (or walk) to where the ball lands and each machine has a variation on how to play a shot, some are more traditional power bars others involve timed button inputs each has its own advantages and disadvantages and its a lot of fun getting used to. The feature I've liked the most is the addition of a campaign which via the language of Manga tries to make sense of the insanity of whats going on. It's a fantastic way of learning how to play the game and I've loved it. The story doesn't take too long, around 2 hours and there are the usual incentives of customisation items win during the time spent going through it. I really, really like what I've played of it so far and am excited to try out the multiplayer which looks like its got a lot going on. 

Wednesday 12 October 2016

Earthbound and Dune 12.10.16

The Pac Man CE series so far in my opinion has been the best example of making an old video games character relevant in the modern age. Pac Man CE 2 does something really nobel in attempting to continue to evolve the format and in doing that making sure the series still feels like its moving forward. The safe bet would have been to update the game minimally adding a few maps and some new skins for the characters what this game feels like though is a complete reevaluation of the game. Gone are clearing left and right sections to collect fruit as well as to move onto the next string of dots you don't always have to eat all the existing dots but more drastically you can now bump into ghosts a number of times before hitting them becomes fatal (thats a big deal) also jump pads and a bomb which restarts you at the centre of the map I believe are additions (might be wrong though). Some of these features don't always work, the jump pads confuse things a bit too much for me for example. What I found relieving though was that once I unlocked new music and maps I found the same old addictive arcade feel of the first two games.  I'm loving it the same way I love the earlier games, short bursts of score attacking gameplay. Certainly I wouldn't play it for hours, but it does have that addictive "just one more go" feel when everything clicks into place. 

I also played more than I should have of NFL Blitz (N64). It does for American Football what NBA Jam does for basketball, making it more accessible by striping out a lot of the more complicated features of a more simulation based sports game. Thats perfect for me, the games are quick paced and simple to get into (at its most basic around 9 plays are available for both offence and defence) it's even so unafraid of getting away from reality that it has a depleting boost bar. Once I'd got around the complicated process of clearing a N64 memory card, something I'd completely forgotten, I started a league and am really getting into it. It's a real shame that these sorts of sports games have gone by the wayside in the modern day but at the same time I'm really pleased this game holds up so well. The only downside is that the CRT i've got hooked up at the moment refuses to play NTSC games in colour, so I'm missing out a little on the graphics!