I made a promise to myself to finish Bowsers Inside Story (3DS) a few weeks back, but i’m still struggling toward the end, its not such a struggle, and i’m enjoying my time with it, hopefully i’ll finish it soon and be able to talk about my final impressions.
Another RPG I’ve picked up on (and finished in half the time) is Undertale (Steam) its a novel take on a modern RPG, the combat system is still turn based, but it adds rhythm and skill based elements in defence of an enemy attack, and this is made even more joyous by the commentary by your foe as he attacks, explaining why sweat is pouring down on you or bombs are falling. The writing of the game throughout is awesome, each character, although a monster, feels human and natural, its humour borrows from games like Earthbound in places, which is never a bad thing. Its a relatively quick game to get through (about 4-5 hours) and the ending you get is very much dependant on decisions you make through the game, I don’t know if i’d play through it again, not that I didn’t love my time with it, the end “twist” which plays on your expectations from an RPG was both funny and a surprise so I wouldn’t want to go through the game knowing how to cheat the system, it wouldn’t feel right. In places the game plays with light really well, and it looks really pretty at these points, the rest of the time its an 8-16bit look which a lot of indie games adopt, but it continually feels individual purely by the look of the characters and the feeling of the world they live in. Steam as a platform I find difficult to find things I want to play, and though the fault of having a mac sometimes find it hard to find things I can play, but Undertale is a game i’ve loved from beginning to end.
I’ve got to the end of Metal Gear Solid V: The Phantom Pain (PS4), I say the end, I’ve got to the halfway point, but I’ve seen the credits. As much as I’ve enjoyed it so far, the final moments of Skullface in the game really didn’t sit to well with me, he never was fleshed out as a villain, and I didn’t really feel that much hatred for him (perhaps I should have listened to more of the tapes) so when Big Boss is dealing out his revenge it just felt uneasy, having no control over the scene as well was strange. Its one of a few times I feel what is an essentially a fantastical world of floating boys and giant robots gets caught up in trying to shock or create a brutal realism and it just didn’t click for me, it feels more like its doing it because its "cool" to be gory or hyper violent, in the end though its a great game, flawed in places but still better than pretty much anything I’ve played this year. I’m slowly battling through the post credit material (which looks like another 40hours of gameplay) and some of the variations on missions offer a neat twist on the objectives.
Built a few more Super Mario Maker (WiiU) levels too, I’m particularly pleased with Panic on the Titanic.
Owlman Vs the Bowser Snake: 0150-0000-004F-7CAB
Burger Babies Boozer: 1FAD-0000-0051-CA19
Panic on the Titanic: 4840-0000-0061-CF26
Bowserbot 5000: D2F6-0000-0069-7495
Bowser Towers: 1E4C-0000-007D-0991
Another RPG I’ve picked up on (and finished in half the time) is Undertale (Steam) its a novel take on a modern RPG, the combat system is still turn based, but it adds rhythm and skill based elements in defence of an enemy attack, and this is made even more joyous by the commentary by your foe as he attacks, explaining why sweat is pouring down on you or bombs are falling. The writing of the game throughout is awesome, each character, although a monster, feels human and natural, its humour borrows from games like Earthbound in places, which is never a bad thing. Its a relatively quick game to get through (about 4-5 hours) and the ending you get is very much dependant on decisions you make through the game, I don’t know if i’d play through it again, not that I didn’t love my time with it, the end “twist” which plays on your expectations from an RPG was both funny and a surprise so I wouldn’t want to go through the game knowing how to cheat the system, it wouldn’t feel right. In places the game plays with light really well, and it looks really pretty at these points, the rest of the time its an 8-16bit look which a lot of indie games adopt, but it continually feels individual purely by the look of the characters and the feeling of the world they live in. Steam as a platform I find difficult to find things I want to play, and though the fault of having a mac sometimes find it hard to find things I can play, but Undertale is a game i’ve loved from beginning to end.
I’ve got to the end of Metal Gear Solid V: The Phantom Pain (PS4), I say the end, I’ve got to the halfway point, but I’ve seen the credits. As much as I’ve enjoyed it so far, the final moments of Skullface in the game really didn’t sit to well with me, he never was fleshed out as a villain, and I didn’t really feel that much hatred for him (perhaps I should have listened to more of the tapes) so when Big Boss is dealing out his revenge it just felt uneasy, having no control over the scene as well was strange. Its one of a few times I feel what is an essentially a fantastical world of floating boys and giant robots gets caught up in trying to shock or create a brutal realism and it just didn’t click for me, it feels more like its doing it because its "cool" to be gory or hyper violent, in the end though its a great game, flawed in places but still better than pretty much anything I’ve played this year. I’m slowly battling through the post credit material (which looks like another 40hours of gameplay) and some of the variations on missions offer a neat twist on the objectives.
Built a few more Super Mario Maker (WiiU) levels too, I’m particularly pleased with Panic on the Titanic.
Owlman Vs the Bowser Snake: 0150-0000-004F-7CAB
Burger Babies Boozer: 1FAD-0000-0051-CA19
Panic on the Titanic: 4840-0000-0061-CF26
Bowserbot 5000: D2F6-0000-0069-7495
Bowser Towers: 1E4C-0000-007D-0991
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