Tuesday, 20 October 2015

Earthbound and Dune 20.10.15


A rougelike shouldn't really work on a mobile phone, controls need to be precise and movement fluid. Somehow Downwell (iOS) manages to not only make this genre work on a touch screen device, but also creates something close to the best in the genre in my opinion. The way it does it is making it a more vertical experience, where you play a boy with gun boots (boots that shoot guns) as he descends down a well. As you're controlling a character in free fall it also strips out a lot of platforming, you can jump but its fairly limited by the fact the game plays with height a lot of the time. The jump button is shared with firing your gun boots, and ammunition is reloaded every time you touch down on solid ground, meaning a successful run in the game is carefully balanced by the amount of time falling down the well being broken up by interludes of landing. The selection of enemies you encounter range from floating blobs and worms which are easy enough to kill by landing on they're heads, bats who chase you about, tortoises which take a bit more firepower and balls of fire which cause you damage by landing on them. At no point so far has the amount of enemies been overwhelming, and my failure has always been self inflicted. Action is aided by a selection of weapons hidden in caves, normally coming with some health boost, a clever way of forcing me to try out a wider selection of weaponry, otherwise the stronger weapons like the laser would be a little overpowered, no gun i've found has been completely useless either.  The whole package is the perfect fit for the mobile market, whereas the likes of Rouge Legacy require far more precision and a bit more time to get deep into the game, this game seems to encourage dropping straight into it (literally) and playing a few quick games. The graphics look really nice for what they are, three colours and I assume help to make it run smoothly as well, not too much more to say about this great little game.

I played a bit of The Crew (PS4) as well, in scope its really ambitious, giving me an approximation of the United States to freely drive around, and thats what I did straight after I started to get entwined into a story involving Detroit, my brother being killed and gangs, I took to the open roads, attempting a drive down to Miami then getting sidetracked and heading through the Badlands toward Vegas. Luckily the pleasant lady who's waiting with my next objective at my garage in Detroit doesn't seem to bothered by my extended road trip as i've not got any intention of returning to the story. It looks good, certainly for the scale of the game. At times I wish there were a few less cars on the road, even going to some of the more remote parts of America the freeways seemed pretty crowded. If nothing else its helping me with geography, although i'm not too trusting of how true to real world it is, every route I take seems to take me through Little Amsterdam (a place I'd never heard of until this week) its got a lovely windmill though. The cars (or car which i've driven so far) don't really feel like they are gripping the surface of the road, the whole game feels quite slippery which is a shame, but its not game breaking, just took a bit of an adjustment in my playing of the game. Hopefully more cars become available as time goes on to me even though i'm avoiding the story, it would be good to see if there is anything thats got a bit more grip. The online components seem interesting, other (from what I can make out) real players appear every once in a while zipping down the motorways and i'd be keen to give the game a go with someone else I know, the idea of a point to point race across America seems pretty cool. Theres not too much wrong with it and i'll tinker with it a bit more over the next few weeks i'm sure.

Bowsers Inside Story (3DS) might as well be called Bowsers Inside Neverending Story, I've got to be close to the end surely? I had to watch two Toads have a cup of tea for about 5minutes in Bowsers lower back so that was something.

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