I got Streetfighter V (PS4) there's not a lot to it. At the moment I can fight online, play a really easy story or play an almost as easy survival mode. I've got the game, but i'm not sure I get it. I'm certainly no good at it, my fights online have proven that. Starting off I went with what I thought was the coolest and most interesting character, R Mika. I really sucked playing as her though, her variation on the fireball action was limited in range and the new feature (her V trigger) was a bit hit and miss. R Mika's cool but doesn't suit me. So I tried Charlie Nash, I wasn't feeling his look, but I could do a large chunk of his moves, or at least against brain dead AI. Taking him against other real people I was still loosing more often than not, invariably to Cammy. Loosing was also becoming more of a pain, I wasn't just loosing I was being destroyed in some fights, a couple of combos and i'd be on the floor. As well as not very interesting I wasn't getting much of a chance to get a feel for how Nash played, so I went for a more tried and tested character, Ken. Presumably I'll be able to buy his original costume at some point (its in the story mode) and I'll be happier then, if his hairs sorted too that would be great. As Ken I still loose, a lot but I can do a couple of moves, and sometimes lead into a combo. Theres a lot I like about the game, it plays really well and looks lovely with some nice variations on music i'm familiar with from past titles. A lot I don't like about the game will presumably be sorted in the coming months, they'll be more characters and game modes. I'll still have the issue that i'm bad at Streetfighter (and most fighting games) but at least i'll have more ways to be bad at the game.
At the same time I continue to work through A Link Between Worlds (3DS). I'm three dudgeons into the dark world and can see the forth on the horizon. Whats remarkable about this and a lot of the other Zelda titles is they manage to make me feel cleaver. Environmental puzzles are so well designed, and now with a greater array of items at my disposal from the start I don't feel like the solution is glaringly obvious. The dungeons themselves seem tighter than say Wind Waker or Twilight Princess. A couple of them have fallen victim to me having to get off a train and power off my 3DS without saving, but because they're more compact and I'll have worked out the solutions darting through them doesn't seem like a chore, instead everything clicks into place and feels satisfying. The inclusion of renting items doesn't seem overwhelming like I thought it might, mainly because even with this new mechanic it still reverts to Zelda tropes, dungeons revolve around a single item (or maybe two). Basically I'm really enjoying the game, the look feel and especially the sound which plays on Zelda songs I know while adding new music which is just as catchy.
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