Thursday, 10 March 2016

Earthbound and Dune 10.03.16

Broforce came out on PS Plus this month, and I played and liked it a lot more than I was expecting. Two disappointing things about it, one it suffers from performance issues quite a bit, slowdown and loading times are erratic and for a game invoking 16 bit charm on a Playstation 4 thats surprising and later missions which require more fiddly platforming are annoying purely because the controls aren’t that precise. Forgetting these though I had a ton of fun with it, it made me smile with every new character I unlocked, some are nods to films I wasn’t expecting like Rocketeer and Timecop and others are predictable. Each character has two unique weapons, and as your given the characters on a random loop it benefits learning each characters traits. The explosives expert I hated at the start, but got used to him as the game went through its odd story of aliens and demons, to the point where I was enjoying playing as him the most. No one character feels overpowered, but a tricky part of the unlocking of characters as the game progresses meant that the ones I got toward the end of the game I had little time to familiarise myself with. The levels themselves are short affairs (most can be completed in under 2 minutes) but because the terrain is completely destructible my approach to each level varied, sometimes I’d sneak through paths in the dirt I dug with a shotgun and others I’d take a more straightforward journey. The end goal of each level tended to be killing one character, but every once in a while a new objective would pop up and that made the slog a lot more interesting. The game isn’t anything new or spectacular but its refreshing in its basic approach and schoolboy humour, it probably took me about 4 hours to get through but I had a blast doing it. 


I played and really didn’t enjoy The Legend of Zelda: The Twilight Princess HD (WiiU) as well. The issue of pace at the start of the game I forgotten, or perhaps I had more free time when this game came out and forgave this. The early part of the game is a lot of going over mechanics of Zelda which I’m familiar with, crawling through tunnels and annoying horse riding controls. I hearded a bunch of goats (twice) and went through a load of interactions with characters to get a cat home so I could get a slingshot. Its all set in the same village which doesn’t help the feeling of being constrained early on, running up and down the same path countless times. In about 2 hours I’ve finally got to the first dungeon, and my motivation to carry on is waining. Its not helped by the look of the game, whereas The Wind Waker looks gorgeous in all its cartoon glory, the design (which seems to have taken a lot of influence from Victorian paintings of fairies) of the Twilight Princess is odd, some characters are horrible constructions of exaggerated features and most you meet straight away, it got better when I travelled into the Twilight realm, Minda’s got a cool vibe to her and the lighting and music is eery and works well. I’m hoping to continue through as much as a can bare, I remember later dungeons being fantastic, and some great set pieces later in the game too (a horseback chase involving a wagon at one point?) Its just such a drag early on. Maybe I’ll be inspired when I finally step out into Hyrule Field.

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