Monday, 2 January 2017

Earthbound and Dune 02.01.17

The festive break always cuts back what i'm playing quite a bit, but I sunk a bit of time into Active Soccer 2 DX (PS4) Its a top down football game. Its got an impressive slate of teams with slight modifications on names to get round licensing, yep its pretty much a modern Sensible World of Soccer which isn't a bad thing. Its relatively simple, beyond short and long passes, shooting, tackling and dashing there isn't much else, players are quite squirrelly to control and shots can be hard to aim but that makes it a slightly deeper game. I've enjoyed playing what I have of it, especially the transfer system, building up a team and slowly getting better at it. The one issue it seems to have is quite an irritating bug, since one transfer of a player I now constantly have a goalkeeper playing on the wing and a midfielder in goal with no option of switching them out. At first this was understandably frustrating but in a weird way its added a new challenge to the game, keeping clean sheets with a Syrian international midfielder in goal is pretty tricky but he's pretty strong at goal kicks. The Ivory Coast goalkeeper is slow and can't shoot for toffee but he's chalking up a lot of assists. Its okay and fun to whittle away a bit of time. 

Whats not proving fun but at the same time keeping me coming back for more is The Last Guardian (PS4). I can't state enough how annoying the controls and camera can be, especially in tight spaces, which there are a lot of. On top of this there are a number of occasion's where puzzles revolve around throwing barrels around and there is little aiming control so its in the hands of the gods (for me anyway). Despite the glaring issues I have with the game I still really, really like it. Trico (the beast companion which has followed me throughout) continues to build his personality as we wander through the world. The world itself is a sprawling labyrinth which twists and turns, opening up into spectacular vistas and then almost impossibly returns to places I've already visited from new angles. Puzzles which revolve around scaling the heights of the world are some of the most fun I've had with a game in a long time and when the game gets the set-pieces right, Trico hoisting me out of the air before a perilous drop for example, its is amazing. Problem is when it misses these marks and it becomes a clumsy drop into the abyss. Hopefully I'll be done with soon, as the story is an massive factor in why I keep coming back!

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