Monday, 30 January 2017

Earthbound and Dune 30.01.17


Bird Week, despite its breezy artwork its actually a harsh and unforgiving
game.

I continued to brave a cold shed for the greater good of playing through some old games this week. Starting off with Bird Week (NES/Famicom) a fairly low key import title in which the goal is to collect butterflies to feed to your chicks so they can get big and strong and fly the nest. In the way are bigger birds, who presumably want to take me (the smaller bird) to feed to they're chicks. The game doesn't get much more varied than that, once the first set of chicks have fledged the nest it moves onto a new season, my tree is a vibrant pink blossom but the world no less brutal. New enemies are thrown into the mix, strange hopping creatures, like rabbits without ears. Anyway they want to eat me too, again presumably to feed they're young. It's a pretty nasty game, with the playable character sitting slap bang in the middle of the food chain. At its harshest I found myself dying after killing a butterfly and leaving my own young to starve with my corpse at the base of the tree they nest in. Gameplay wise its well ahead of its time, Flappy Bird owes a lot to this title, the controls are strikingly similar, if only that titular bird had a family to fend for I may have been more invested in that title. Graphics and sound aren't really much to write home about, especially as to play this import title i'm forced to play it on a 7" screen. The music is catchy though.

I then moved onto Shadows of the Empire (N64) challenging myself to start after its impressive Battle of Hoth opening (and probably the only bit of the game most people remember. What comes after this level is some FPS platforming, which isn't as bad as I recalled, It can be quite brutal with its failed jumps leading to falling into a foggy abyss but with a bit of switching of the camera it works. It's an odd choice not to have a gun on the screen with a FPS, gunfire instead reduced to a big red line emitting from around where my hand is. It makes some of the boss fights a bit harder than they should be. The boss fights themselves range from pretty cool iconic Star Wars baddies to the more obscure, a fight against a "loader droid" who's only power is to flail his long arms about felt almost cruel. Sections of the game fell completely flat, the battle in the gun turret early on was almost impossible to see anything and the speeder bike chase was as bad to look at as it was to control. On top of this it went on for an eternity of me bashing into walls chasing after countless bounty hunters who were thankfully going about there buisness about as quickly as I was. I did play a lot more of the game than I intended though. A mixture of nostagia from when I bought the game (it was the game I got with my N64 around its launch) and trying to convince myself it was a good game and it actually not being that bad, its ambitious with a lot of its scope, the music is especially strong. It falls flat on a few things that because of its early release it may well have done better but on the whole the game it more than not that bad, its quite good. 

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